Instructions on how to use the DupliFrames tool to create continuous replications of an object, the example here is a double-helix but it can also be used for things like spiral staircases, fans, springs, etc. This tutorial assumes some understanding of the IPO editor.
That was a really good tutorial. Easy to follow. I didn't realise DupliFrames could be used for things like this -- it'll be fun experimenting with them.
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If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. -- Jack Handey
I'm a newbie, and I'm having trouble on the animating steps. My frames 1 and 11 both read "empty," and nothing seems to happen when I do the curve editor steps, nor is there any movement when I scroll through the frames. Is there some step I'm missing or a possible configuration that's giving me grief?
Hi, thank you for the cool tutorial! It worked fine, though I had severe problems with the rendering, since the file becomes too big, due to the subsurf levels. To smoothen the surface it is easier to simply click "set smooth". I will start playing now, making loops and other secondary structures..... [link]
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~*Matt*~
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If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
-- Jack Handey
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Never judge a man by the size of his graphics tablet.
This is somewhat easier then duplicating and translating and rotating xD.
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[link]
It worked fine, though I had severe problems with the rendering, since the file becomes too big, due to the subsurf levels. To smoothen the surface it is easier to simply click "set smooth".
I will start playing now, making loops and other secondary structures..... [link]
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